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beebs1

OpenGL WGL Extensions?

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Hiya,

I'm using OpenGL 3.2 and the WGL_EXT_swap_control and ARB_texture_non_power_of_two extensions in my application. Does anyone know whether they are core features in 3.2, or should I still be checking whether they are supported?

Many thanks!

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[quote name='Telios' timestamp='1339948126' post='4950036']
Hiya,

I'm using OpenGL 3.2 and the WGL_EXT_swap_control and ARB_texture_non_power_of_two extensions in my application. Does anyone know whether they are core features in 3.2, or should I still be checking whether they are supported?

Many thanks!
[/quote]

WGL extensions are Windows specific and should be available regardless of OpenGL version as long as you're using Windows (Allthough i guess any hardware vendor is free to not support them if they really want, either way you will have to load the wgl extensions manually so the check is pretty much unavoidable), non power of two textures are core features in OpenGL 2.0 and later and thus should be available in a 3.2 context. Edited by SimonForsman

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WGL_EXT_swap_control is supported on the all GPUs that I've seen. No it is not core. An extension is an extension.

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