I decided to study some new techniques so I started a new project which is inspired by this interesting application:
[media]
[/media]
Here's what i wanna do. Model (3dsmax) a six or eight-legged creature (texture, material, etc.), rig it and export it to a test application (OpenGL or DirectX, C++). I want the spider to walk on dynamically generated terrain (e.g., heightmap), which means the locations of the spider legs must be caculated in real-time as the spider follows an interactive path.
Im looking for example solutions, suitable APIs, hints, links, etc., anything bascially that would help me to get started and "build a bridge" between max bones and an IK solver in my own environment.
Thanks in advance!
PS.: If this thread doesn't belong here, please let me know or relocate.