Making a succes game from a to z

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2 comments, last by Tom Sloper 11 years, 10 months ago
Wondering what needed to make a profitable game (eventually free for user) where developers can out ad ins that player can use.

I have not thought of any type of platform, not kind of game (adventure, war or other)

Must be doable to makea gamewhere different people can do different tasks?
For example a sience fiction game people could choose to be a citizen, and do tasks on planet. People that like exploring other worlds could merhendise with peaceful planets/communities and do war with other worlds that are in the war category.
The thing is that for every gametype could be placed in a overall game, each type of a game would have a purpose in the overall picture.

Also
Put togheter a team also consisting of freelancers and other to make graphics and other. with regards to the game but also with regards to sell things on internet like wallpapers and other to fund and more.

Give me your views on how to make/create history/world a game idea, script produce a game, and so on to make something that many different people could like.
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First things first, it doesn't sound like you have any programming experience whatsoever. So that's where you will start. Choose a programming language and start learning.

As for teaming up with somebody, i don't encourage it. Not until you know what you're doing.

I really don't want to put you down, but you have to be realistic about these things. I started programming about 4 years ago (with a lot of breaks). Only now do i think that i am ready to build a *functional* and *complete* game. Even now, 5 months after starting my project, i am nowhere near done. Probably not even 10% done. Also, after 4 years, if you ask me what i think about game development, i will say this: It is NOT fun. Sure getting results can be awesome. But that only comes after months of pain and suffering smile.png

So ask yourself the following question: Am I ready to spend years learning about game development?
"Spending your life waiting for the messiah to come save the world is like waiting around for the straight piece to come in Tetris...even if it comes, by that time you've accumulated a mountain of shit so high that you're fucked no matter what you do. "

1. Wondering what needed to make a profitable game
2. I have not thought of any type of platform, not kind of game (adventure, war or other)
3. Must be doable to makea gamewhere different people can do different tasks?
4. Also Put togheter a team also consisting of freelancers and other to make graphics and other.
5. Give me your views on how to make/create history/world a game idea, script produce a game, and so on to make something that many different people could like.


1. Make a good game, with a good business plan.
2. Why haven't you? You are stymied until you figure that out.
3. Yes.
4. Well, you need to read about what goes into a game project, you need to come up with a business idea and a business plan, and start networking.
5. Read about how GDDs are written.

http://sloperama.com/advice/lesson16.htm
http://sloperama.com/advice/lesson10.htm
http://www.igda.org/games-game-august-2010
http://www.igda.org/games-game-september-2008
http://www.igda.org/games-game-october-2008
http://www.igda.org/games-game-june-2010
http://www.igda.org/games-game-october-2009
http://sloperama.com/advice/lesson29.htm
http://sloperama.com/advice/article58.htm
http://sloperama.com/advice/specs.htm
http://sloperama.com/advice/lesson13.htm

-- Tom Sloper -- sloperama.com

Closing the thread. OP has indicated to me that his question has been answered.

-- Tom Sloper -- sloperama.com

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