• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
langsholt

Making a succes game from a to z

3 posts in this topic

Wondering what needed to make a profitable game (eventually free for user) where developers can out ad ins that player can use.

I have not thought of any type of platform, not kind of game (adventure, war or other)

Must be doable to makea gamewhere different people can do different tasks?
For example a sience fiction game people could choose to be a citizen, and do tasks on planet. People that like exploring other worlds could merhendise with peaceful planets/communities and do war with other worlds that are in the war category.
The thing is that for every gametype could be placed in a overall game, each type of a game would have a purpose in the overall picture.

Also
Put togheter a team also consisting of freelancers and other to make graphics and other. with regards to the game but also with regards to sell things on internet like wallpapers and other to fund and more.

Give me your views on how to make/create history/world a game idea, script produce a game, and so on to make something that many different people could like.
-1

Share this post


Link to post
Share on other sites
First things first, it doesn't sound like you have any programming experience whatsoever. So that's where you will start. Choose a programming language and start learning.

As for teaming up with somebody, i don't encourage it. Not until you know what you're doing.

I really don't want to put you down, but you have to be realistic about these things. I started programming about 4 years ago (with a lot of breaks). Only now do i think that i am ready to build a *functional* and *complete* game. Even now, 5 months after starting my project, i am nowhere near done. Probably not even 10% done. Also, after 4 years, if you ask me what i think about game development, i will say this: It is NOT fun. Sure getting results can be awesome. But that only comes after months of pain and suffering [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

So ask yourself the following question: Am I ready to spend years learning about game development? Edited by Waaayoff
1

Share this post


Link to post
Share on other sites
[quote name='langsholt' timestamp='1340025755' post='4950234']
1. Wondering what needed to make a profitable game
2. I have not thought of any type of platform, not kind of game (adventure, war or other)
3. Must be doable to makea gamewhere different people can do different tasks?
4. Also Put togheter a team also consisting of freelancers and other to make graphics and other.
5. Give me your views on how to make/create history/world a game idea, script produce a game, and so on to make something that many different people could like.
[/quote]

1. Make a good game, with a good business plan.
2. Why haven't you? You are stymied until you figure that out.
3. Yes.
4. Well, you need to read about what goes into a game project, you need to come up with a business idea and a business plan, and start networking.
5. Read about how GDDs are written.

http://sloperama.com/advice/lesson16.htm
http://sloperama.com/advice/lesson10.htm
http://www.igda.org/games-game-august-2010
http://www.igda.org/games-game-september-2008
http://www.igda.org/games-game-october-2008
http://www.igda.org/games-game-june-2010
http://www.igda.org/games-game-october-2009
http://sloperama.com/advice/lesson29.htm
http://sloperama.com/advice/article58.htm
http://sloperama.com/advice/specs.htm
http://sloperama.com/advice/lesson13.htm Edited by Tom Sloper
0

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  
Followers 0