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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Wolfgang01

Hey gamedev, I need help in deciding something.

2 posts in this topic

[size=4][color=#000000][font=verdana, arial, helvetica, sans-serif]Hey gamedev. I have a few majors to pick from. My goal is to become a video/computer game designer, specifically writing for games or level design. I see four paths I can take at uni, but I'm not sure which will give me the most benefits in the real world. I like to write, but I don't know how to program. I feel like I should learn some programming so I put the major that I think would help the most up the top (game development) then the other three are in no particular order. If I could hear from someone who has been in my position or a similar one and then went on to work in the industry that would be great. Thanks guys.[/font][/color]

[color=#000000][font=verdana, arial, helvetica, sans-serif]Game development course which seems programming oriented as well as some creative classes:[/font][/color]
[color=#000000][font=verdana, arial, helvetica, sans-serif][url="http://www.courses.mq.edu.au/undergraduate/degree/bachelor-of-information-technology---games-design-and-development"]http://www.courses.m...and-development[/url][/font][/color]

[color=#000000][font=verdana, arial, helvetica, sans-serif]Interactivity and games course which looks heavily on the creative side. My only gripe here is that I'm not left with a lot of options if the game design dream doesn't pan out for me:[/font][/color]
[color=#000000][font=verdana, arial, helvetica, sans-serif][url="http://www.courses.mq.edu.au/undergraduate/degree/bachelor-of-arts/major-in-interactivity-and-games"]http://www.courses.m...ivity-and-games[/url][/font][/color]

[color=#000000][font=verdana, arial, helvetica, sans-serif]There is also a course for writing:[/font][/color]
[color=#000000][font=verdana, arial, helvetica, sans-serif][url="http://www.courses.mq.edu.au/undergraduate/degree/bachelor-of-arts/major-in-writing"]http://www.courses.m...ajor-in-writing[/url][/font][/color]

[color=#000000][font=verdana, arial, helvetica, sans-serif]And then there is a software technology degree:[/font][/color]
[color=#000000][font=verdana, arial, helvetica, sans-serif][url="http://www.courses.mq.edu.au/undergraduate/degree/bachelor-of-arts/major-in-software-technology"]http://www.courses.m...ware-technology[/url][/font][/color]


[color=#000000][font=verdana, arial, helvetica, sans-serif]I'm confused. They all seem like decent choices, but what I'm looking for is the one that will make me the most appealing to potential employers.[/font][/color]
[color=#000000][font=verdana, arial, helvetica, sans-serif]Thanks again guys.[/font][/color][/size]
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Moved to Breaking In.
Wolfgang, please read this forum's FAQs - there are a couple of articles that will help guide you through your decision-making process.
To get to the FAQs, back out to the Breaking In forum main page, and look at upper right for the link.
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