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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Firedingo

Something more than a beginner and looking for a little help getting started

8 posts in this topic

Hi everyone,

So I like games and I'm at uni studying IT. I'm majoring in Software Design & Development and I have electives I have to fill each semester. Well the last semester I took Games 1: Game Design and it absolutely blew my mind. I never realised how much work really went into games and their creation. Now I'm more invigorated to design games as my hobby.
I've taken many programming classes over the years. I know the basics and have a fairly good understanding of them. I've looked at VB, Pascal, Python, Java & a little c++ on my own. So anyway I have a game concept I created for my class and I want to turn it into a working game but as beginner somewhat I'm not really sure where to begin. If you can tell me where to start I'd be greatful!!

Thanks,
Naomi
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Game Design is no hobby and knowing what kind of game you want to design might help answer your questions.
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Nahh.. game design is pretty cool hobby.

If you want to design a game it would be a good idea to keep art and code creation at a minimum. Therefore either choose a very low technical entry level (i.e. an ascii game), mod an existing game to try out your game ideas or choose an existing engine (UDK, Unity,CE) and code it yourself. But keep always in mind, that you will most likely not get your hands on free art which suits your vision (every hobby coder stumbles over this obstancle) and that you will underestimate the real effort to develop a game.

So, keep it as small as possible and try to use none or very abstract art to develop your game.
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Game design is a cool hobby.

If you have experience in programming, you need to think about what type of games you want to create and which platform you wish to target.

If you're looking to create casual games for mobile platforms or web, you should look into programming for iOS, Flash/AS3 and HTML5.

If you're thinking about getting into 3D games for consoles, high-end computers or 3D games for mobile devices than unity or UDK is a good place to start.

My advice to you is to start small - if you want to design games as a hobby, casual games that you can create by yourself will be the way to go until you decide to make a career out of it - or find a team of creative people that wish to collaborate in their spare time.
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Game design is very cool and creative hobby ;)
I personally like to draw class diagram, and rarely use case diagram (when my project is big). Creating such diagram helps you think what you realy need, how to optimize it (in terms of code size). I started my journey with opengl with c++, and now I am using C# with XNA, which is very easy :)
It's hard for me to recomend some engines because I like to write whole thing by myself, and it also depends on language you prefer.
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Check out XNA in C#. If you know C++ learning C# will take like 10 minutes. XNA allows you to create 2D and 3D games. It's essentially a C# wrapper for DirectX.
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Maybe you can find one or two friends, or soon-to-be friends to work with, and you can all learn together? I mean, if you're in school there may be like-minded people around you. Doing stuff together can increase work moral, and you'll have someone to support you if you get stuck.

Also, google sure is a good friend for developers. Most anything you need to know (or borrow) is out there.
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Sorry about my first comment I should have said that one needs a deep passion to drive a game design from start to finish as a hobby. with that said I think your previous programming skills will definitely help. I agree with antiHUMANDesigns, because if you can find some other people that are wanting to be apart of a new game design, having people to work with can help move your design forward. It is also very fun to work with others. It also helps when working with others to over come obstacles. I think with your back ground you can potentially work with opengl or directX as an graphic API. I have found online tutorials on both that are very user friendly to get you started. Such as [url="http://nehe.gamedev.net/"]NeHe[/url] which will teach you the basics of opengl. also the [url="http://www.glprogramming.com/red/"]opengl red book[/url] is online for free and it is a great source of info that can help you get started with making games with opengl. I find working with that language very rewarding although im sure directX is just as rewarding. But depending on how ambitious your design is you may want to bring on friends to help you out. But again sorry for potentially being seemingly discouraging. I think game design is very much rewarding personally and I think you can have much fun with it.
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