• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
ZDresearcher

[Android/help]loading 3d models

4 posts in this topic

I want to load 3d blender models to an andriod game so I want to use a framework like "min3d" to do the job but how do I use it? do I have to install something? or is there another way to load 3d models?
0

Share this post


Link to post
Share on other sites
well guys basicly what I should do is an engine :( its a bit hard but its interesting I think that I have to implement a plugin named ImageJ 3d and modifie it right?
0

Share this post


Link to post
Share on other sites
Considering the questions you are asking, I don't think you are ready for a 3D game.


Building a full 3D game engine from scratch is a difficult task even for those with years of game programming experience. It is difficult even for teams of people working for years on end.

Start with games like Tic-Tac-Toe, Pong, breakout, falling blocks, etc. They will teach you all you need about the platform, about how to build game loops, menus, graphics, audio, animation, and much more. They are also reasonably small for a single individual.

Much like physical engines, you don't set beginners out on designing their own formula-one racing engine, you start by tearing apart small appliance motors, lawnmowers, and gradually work your way up as knowledge and experience grow.

Once you have figured out how games really work on the platform, you will be able to pick up an existing engine and leverage their tools to build the game you really want. Existing major engines, such as Unity3D, already have untold work-years already invested in them, often many more than one person could do in a lifetime. After you have learned the fundamentals it is best to leverage the work of others.
0

Share this post


Link to post
Share on other sites
Sure there are, google some more. A good example would be [url="http://libgdx.badlogicgames.com/"]libgdx[/url] . It doesn't allow you to load .3DS out of the box, so you'll have to convert to one of the model formats it [i]does[/i] support.

The point however is that your lack of experience in game development, and 3D development in particular, [b]is very likely to stop you from using such an engine effectively[/b].

I'd suggest you try Unity in stead, as it's one of the [i]friendliest[/i] engines out there[i]. [/i]Just use the free version to prototype the game on any of the supported platforms. This will teach you enough about the concepts involved in creating a 3D game to give you a much better start. You'll then be able to decide whether it's worth the money to buy the Android license. At least you'll have a much better idea how much work would be involved in getting to the same point using any of the free engines.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0