Best book to get me started with 3D
I am in need of a good book that can get me started with 3D game programming. I would like the book to teach a lot of theory and math. Language of choice is C# but if the code in the book is written for some other language, that works too.
Not a book but theres riemers.net for XNA tutorials.
The site has XNA with C#. DirectX with either C#, VB.net or managed C++
The site has XNA with C#. DirectX with either C#, VB.net or managed C++
Game Engine Architecture by Jason Gregory. Lots of math, good sections on physics, animations, etc. Note you don't necessarily have to be creating an engine to benefit from it.
I do not think you necessarily need a book. Everything is on the web and often with attached source codes and examples.
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