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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Android TDD

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I'm a big fan of tdd I've got a lot of good tests around my core framework and shared code base. But I'm really struggling to crack tdd within an android application. And I'm curious how have other people dealt with automated testing for android apps. Are there any useful tools that you've used?

I've given monkey runner a try and its useful for injecting random events into the application. And I believe it can be used to script up selenium style regression tests but I haven't tried that.

The android instrumentation classes seem like they offer a lot and and are powerful, but sadly like all aspects of android I've found the documentation lacking and missing crucial details. For instance it took a few minute to realize that test methods only got picked up if the method name starts with the word test.

I've been trying to build my unit tests using the android test cases pattern they show on dev site but I've been finding it very slow going. And I've spent a couple of hours struggling hopelessly to find out how to get any kind of activity state information which I need to build my behaviour tests. For instance I have one test that I want to check that pressing the save button has successfully persisted data to a db and finished the activity. And another that checks that a dialog window has opened and populated correctly when the user touches a certain text box. But there doesn't seem to be any obvious way of getting that information, calling an applications different lifecylce methods is easy but how you find out what state it currently is in or what the orientation currently is I have no idea.

What about other developers have you managed to crack building quality tests around your android apps?

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