• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

Hi everyone im new

3 posts in this topic


well like i have in my tag im new and the reason i joined was because ive been thinking of becoming a game developer or atleast getting a career in gaming. at the moment im currently working on an associates degree in computer science but im thinking of getting a bachlours degree in computer multimedia developement or web development. my question is what should i study to get into the gaming industry. can web and multimedia development work or should i get a degree in game design? im not so shore about that last one mostly because its a very specific degree and the colleges that seem to promote them arent really that good. any advice? im sure my ignorance on the subject is quite aparente so if i can get any advice or id apriciate that.

Share this post

Link to post
Share on other sites
[quote name='jgutierrez81' timestamp='1340332430' post='4951584']
excuse my spelling im kind of in a hurry

Then you should have waited until you had more time. As regards to the questions you asked, I'm moving this to the Breaking In forum. You should read the FAQs there.

Share this post

Link to post
Share on other sites
You sound like "I must to study something (degree) to become someone in the game industry!"
You don't need to study at university to become a developer. Obviously studying something will help you to learn the "theory" part.
But basically you need to practice a lot, after learning the concepts.

Decide what do you want to be... a [i]general[/i] list
-Game designer
-Level Designer
-Sound Engineer / Composer
-Game Tester

I suppose you want to be a programmer because you mentioned about "computer science".

So you have 2 options if you want a job ( work + money )
-Game development company
-Indie game developer

[b]If your choise is "Definitely, I want to be a game programmer in a big company like Ubisoft"[/b]
You should continue with computer science, and beginning to make a portfolio showing your skills as a programmer.
You should learn a engine like UDK, Unity, or CryEngine, and also their respective languages, UnrealScript, C++, C#, JavaScript...
Probably, your first job will not be in a big company with a big position... You have to start at the side of the mountain and then begin to climb it.

[b]If your choise is "I don't want to help making boring games like MW3!"[/b]
You have two options:
-Make a indie team
-Join a indie team

If you want to [b]make[/b] it, you have to know obviously [i]How to make a game[/i]!
If you want to [b]join[/b] a team, you have to know obviously [i]How to perfom the position[/i]

There are a lot of positions:
-AI programmer
-Graphics programmer
-Sound programmer
-Gameplay programmer
-UI programmer
-Network programmer
And so on...

My advice
Start to making small games in 2D with a specific programming language.
For example:
-Games with Python using Pygame
-Games with C# using XNA
-Games with Java
-Games with C using Allegro
-Games with C++ Using SFML
And so on

There are a lot of tutorials around the web, and many books, ebooks, about these languages/tools/APIs.

If you need more help or information you can go to the beginners forum.

Good luck! [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] Edited by riverreal

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0