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D3DXSaveMeshHierarchyToFile causes memory leak

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Right after i load my model with D3DXLoadMeshHierarchyFromX function i use:

hr = D3DXSaveMeshHierarchyToFile("test.x", D3DXF_FILEFORMAT_BINARY, root, animControler, 0);
if(FAILED(hr))
{
MessageBox(0, TEXT("D3DXSaveMeshHierarchyToFile() failed"), 0, 0);
}


File is saved properly but when i exit app it throws me this message:


D3DX: MEMORY LEAKS DETECTED: 680 allocations unfreed (43520 bytes)
[/quote]

But if i comment above function there is no memory leak report in output window.

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