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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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riuthamus

Model Loader for SlimDX and .OBJ or .FBX

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We are to the point in our game that we would like to add models. We were using XNA but felt the burden of using dx9 was overbearing. We made the switch from XNA to SlimDX but we are having some major issues with getting a model loader + animations, to work. I have looked around and done some searching but cant seem to find one. Any guidance for this would be greatly appreciated.

I have made the model with Maya, so fbx is our prefered format but I can export it with obj if needed. Any help with this would be greatly appreciated.
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Have you tried [url="http://assimp.sourceforge.net/main_features_formats.html"]Assimp[/url]? It can load a wide range on 3D formats and it's easy to integrate on an engine,
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I will take a lookd, i read up on it but I didnt think it worked with SlimDX, least not yet.

**EDIT** i guess i should have mentioned it has to work with C#.... they dont have a C# release yet Edited by riuthamus
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Though I haven't used them myself, there are a few c# wrappers for assimp, you may want to look at. If you google "Assimp c# wrapper" you'll find a few projects. Not sure if they're any good though.
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Thanks for the heads up. We are going to attempt to modify the Culla or whatever it is called. If that doesnt work, we will go to the drawing board and make one from scratch. The really sad part is that the DX11 removed the support for handling of it. I know why they did it.. but still sad it was removed. Thanks again for the advice guys.
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