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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Phor

Phor: Magic, Monsters and Cats

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[size=5]Basic Idea[/size]

[b]Title:[/b] Phor
[b]Website:[/b] [url="http://phorgame.wordpress.com/"]http://phorgame.wordpress.com/[/url]
[b]Genre:[/b] hack-and-slash, adventure, fantasy, RPG
[b]Style:[/b] 2D, side-scrolling, pixels
[b]Players:[/b] 1 (for the time being)
[b]Programming Language:[/b] C++ and SFML
[b]Production Team: [/b]1 programmer, 1 musician, 1 artist

[size=5]Detailed View[/size]

[b]Story:[/b]
Many lifetimes ago, before the wind and the rain and the Sun, a god dwelled in vast nothingness. He sat, bored, arguing with himself as worlds were born beneath his feet. But then a world drifted past his eyes and he was bored no more.

He had so many ideas of what to do with the planet, yet he could not decide. And so he split into two separate entities: Kelcaria of strength and harmony, and Nystellon of wisdom and spirit. The new gods took it upon themselves to watch over the world and its people.

Nystellon’s people – the elegant and beautiful Nymphari – quickly delved into the mysteries of magic, whilst the people of Kelcaria – the brave and noble Kelcar – focused their energies on natural powers. The civilisations thrived together, building cities both above and below ground. But Nystellon believed he was destined for more.

He made the Nymphari declare war, and chased the Kelcar from his lands. Whilst the Kelcar ran to wastelands and other undesirable locations, Kelcaria himself fled from the world, betraying his once courageous people and leaving them to fend for themselves.

As his power grew, Nystellon’s malice leaked through into the Nymphari, corrupting their once pure minds and graceful bodies. They became twisted, beast-like... An army of cruel fiends helplessly bound to the whims of their master.

The few Kelcar that remained banded together and swore to rebuild the lives of their kind. You are a Kelcar and maybe - just maybe - you can help.

[b]Game:[/b]
Our idea is Phor - a 2D, side-scrolling game in which you fight monsters, find items, craft items and try to save the world. There are many different biomes to visit, each with their own unique enemies, music and graphics.

In the game, there are 10 Nymphari generals spread over the world who must be defeated - each general has a different fighting style, difficulty level and strategy required. There will be a storyline to follow, as well as random biomes to clear.

The player will be able to customise their appearance (hair colour, hair style, sex), equip different weapons and armour, craft items and combine magic runes to create spells. Between story levels and random levels, the player will return to a village: an area where he/she can edit their inventory, create items (as above) and speak to multiple NPCs. As the story progresses, the village will grow.

Also, there will be bosses. A lot of bosses.

[b]Production:[/b]
Production has already started, but we are still in the jurassic stages of pre-alpha development. We are hoping to have this project finished by the end of Summer (due to time-consuming commitments such as university), so feedback, constructive criticism and support would be greatly appreciated.

Please keep an eye on our blog [url="http://phorgame.wordpress.com/"]http://phorgame.wordpress.com/[/url] for game, music and art updates.

[b]Thank you for reading.[/b]
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