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Textured meshes don't look as they should?

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Hey Gamedev

I'm working on a small project, it's a FPS. I've been making meshes in Autodesk Maya and exporting them using Panda X exporter.

Basically my problem is say for example I have a room mesh - I have a carpet texture that I'd put on the floor and make it repeat 10 times for both X and Y

It looks great in maya but when I draw it ingame instead of the texture repeating it just stretches over the entire floor.

pretty much my question is How do I keep the "repeat" settings of my texture from Maya so it looks the same ingame?

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I dont know MAYA [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] , But your problems seems to be that the Exporter is not "Exporting" the right UV coordinates to the model ingame. Maybe you should look for "issues related to Importing the files to your game", maybe also trying out the model in a diferent engine :3

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An engine? OpenGL? DirectX?

Can you post a screenshot from Maya and your game so we can see what's happening better? Edited by zacaj

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[quote name='zacaj' timestamp='1340583705' post='4952489']
An engine? OpenGL? DirectX?
[/quote]

No engine, I'm writing it all myself. It's in Direct3D 9

[quote name='zacaj' timestamp='1340583705' post='4952489']
Can you post a screenshot from Maya and your game so we can see what's happening better?
[/quote]

At the moment I'm at school so I can't actually show you my example. But I can show with an example I got off google images:

My texture should be doing this. It should be repeating to make a seamless, large grass texture.
[img]http://www.we-r-here.com/ps/tutorials/level_5/images/seemless_4.jpg[/img]

But instead of repeating it's just stretching the texture to cover the floor like this

[img]http://vdrift.net/Gallery/mediaobjects/disp/f/f_stretch-grass-1.jpg[/img]



Again, neither pictures are mine, they're off google images it's just the best I can represent my problem Edited by littletray26

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[quote name='littletray26' timestamp='1340584815' post='4952495']
zacaj, on 24 June 2012 - 08:21 PM, said:
An engine? OpenGL? DirectX?

No engine, I'm writing it all myself
[/quote]
So..... GL or DX?

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I know why! Because when maya repeats textures, it only works in maya. To repeat textures, you should change the actual UV layout. Maya does something internally which is not exported.

That is, assuming you're repeating using the attributes in the window/sidebar to the right. If you repeat the texture in the UV editor, by scaling your UV's up, it'll work, assuming there's nothing else wrong. Edited by antiHUMANDesigns

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[quote name='antiHUMANDesigns' timestamp='1340688145' post='4952904']
I know why! Because when maya repeats textures, it only works in maya. To repeat textures, you should change the actual UV layout. Maya does something internally which is not exported.

That is, assuming you're repeating using the attributes in the window/sidebar to the right. If you repeat the texture in the UV editor, by scaling your UV's up, it'll work, assuming there's nothing else wrong.
[/quote]

Okay thank you :) I'll give it a try

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[quote name='antiHUMANDesigns' timestamp='1340688145' post='4952904']
I know why! Because when maya repeats textures, it only works in maya. To repeat textures, you should change the actual UV layout. Maya does something internally which is not exported.

That is, assuming you're repeating using the attributes in the window/sidebar to the right. If you repeat the texture in the UV editor, by scaling your UV's up, it'll work, assuming there's nothing else wrong.
[/quote]

This was the problem! Thank you very much :D

Late reply but oh well :D

+1 Internets for you, sir!

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