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MattProductions

Wasn't c++ support announced for XNA

12 posts in this topic

Hi guys!

This might be a dumb question, so be prepared.

A few weeks ago, I think I read some stuff about microsoft announcing xna for c++.
But now I can't find any information on the subject online.

Am I that mistaken or is it indeed coming (VS 2012?).

Let me know!
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Its always been available for managed C++ only. As XNA is a managed framework it will never work with non-managed C++.

XNA will function with ANY .net language (even the non microsoft ones like ironpython and Boo). It will however only publish to Xbox and windows phone 7 if used with C# or VB.net. The other languages will compile as windows applications fine.
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[quote name='MJP' timestamp='1340837357' post='4953494']
No, there's no XNA for C++ that was announced.
[/quote]Well, ignoring the fact that XNA works on any .net language including the C++ port/dialect
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You may have misunderstood the WinPhone announcement. Basically, C++ is a viable language for WinPhone 8, whereas games/graphics were required to use XNA in WinPhone 7(.5).
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[quote name='Promit' timestamp='1340912385' post='4953744']
You may have misunderstood the WinPhone announcement. Basically, C++ is a viable language for WinPhone 8, whereas games/graphics were required to use XNA in WinPhone 7(.5).
[/quote]

Oww, that could be it.
I'm going to look deeper into that
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Yes, just checked out some of the windows phone 8 unveiling announcements and C and C++ native code will now be supported.
Actually looks like WP8 is shaping up to be a full competitor in the smartphone market, dependant on whether release becomes a complete flop I might upgrade from my ZTE blade.
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So I was actually right or not?
Is it only for app and/or games?
Would be awesome if you guys helped me out on this one.
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There is no XNA for native C++. The announcement was that you could use native C++ (with WinRT and D3D11) to develop on Windows Phone 8, [i]instead[/i] of having to use XNA + managed languages like you did for Windows Phone 7.
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XNA with C# or VB.net, silverlight with C# or VB.net
Native C or C++ code aswell.
Those are the choices for wp8. windows phones don't really differentiate between apps and games, as far as it cares its software that someones made being run. Although traditionally something that isn't a game would use silverlight.

XNA and [u]managed[/u] C++ is desktop windows only at this time. Same for silverlight. XNA and silverlight will not work with native C++.

I believe native wp8 apps will use a subset of directx for graphics although I'm not 100% sure on that.
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