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Mariusz Pilipczuk

Line intersecting a face

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I am creating a game and I am currently working on collision detection. My problem is the following:

If I have a 2D face (in 3D space) with num_vertices vertices, and an array of vertices named "vertices", how would I check if a line crosses through this face?

All help appreciated. Edited by Madd

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RubyNL    154
Hmm, good question. This is the easiest to do with triangles, I think.
I done a little raytracing a long while ago, and this question came up when I was trying to build a little engine. I've forgot the specifics of the implementation, but don't worry, there is plenty of information out there. For example [url=""]here[/url] and [url=""]here[/url].

If you want to do this for arbitrary polygons you may want to triangulate them first, but again, I forgot the specifics, so I'll leave it up to you to do some research. A little linear algebra skills may come in handy if you want to understand what's going on (or even try to find a way yourself).

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