Stupid Cheating AI -> Smart Non-Cheating AI... The scale is there, but there's a reason to use the stupid cheating AI. The stupid cheating AI is beatable, while a smart non-cheating AI is an extreme challenge for gamers. Since only the top quality of gamers could ever defeat the AI, that's the whole point why AIs are not further develop to be smarter. They don't have to be smarter because the gamers don't require the AI to be smarter. AIs only need to be strong enough to be a challenge to the players, and since a stupid non-cheating AI is good enough for the casual players, and a stupid cheating AI is good enough for the amatures. Hard core players are the ones that need to have a smart AI, but there will be none. That's the reason why hard core becomes players vs players game because there's no AI strong enough to eliminate the need for PVP.
@sunandshadow: chores are not mandatory like the three elements of life. Society tries to create other mandatory elements like chores, bathing, etc. However, grind is what makes people happy.
I agree that putting 'treasure rooms' dissociates the reward from the actual combat. The drawback to this is that it makes combat less rewarding, more of an obstacle, and players may be tempted to run away more, leading to under-leveled characters. That means before long, players will be having a hard time fighting monsters, and their easiest solution will be to grind up a few levels. Would there be a way to avoid this loophole?
Treasure makes up 80% of experience in Original Dungeons and Dragons. Only in later edition where the experience for combat are inflated in order to remove the experience from obtaining treasures. For all of loot, each gold piece in value is worth 1 experience point. Taking the treasure does not make the players underleveled since treasure equipments increase the character stats indirectly.
Playing any game is grinding for happiness because the default emotion is mild depression. Everyone will move towards the center and neutral point in emotion. This default emotional position is considered negative!
Grind defines the genre of the game. Without a grind is without a genre. Love the grind because grind is content!
Progress Quest has too much grind!