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gdecarp

Open-sourced the Scape terrain editor

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To those who are interested in modelling heightfield and/or GPGPU techniques: I just released the free binary and all of the source code for the Scape terrain editor prototype at [url="http://www.decarpentier.nl/scape"]www.decarpentier.nl/scape[/url]. Scape allows the user to 'paint' complex and natural looking terrain in real-time by using the GPU to not only render but also to edit the heightfield using both common and novel procedural algorithms,

[img]http://www.decarpentier.nl/wp-content/uploads/scape0.1.1_screenshot1.jpg[/img]

Enjoy!
Giliam

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The GUI still needs some work (some things don't seem to work properly, and some don't seem to work at all, all the brush icons are the same, etc.), and I can't seem to figure out how to properly navigate or use a pen of a different size, or how to set some parameters of the terrain...

[b]but[/b]

for a prototype it's quite amazing. Especially with its high-res realtime terrain shaping abilities (and realtime really means -- real -- time -- ) this is one of the most stunning tools I've seen (way better than e.g. WorldMachine for which I've paid some real money).

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Hi Samoth.
Thanks a lot!

Btw, I totally agree with you on the menu side. That's far from polished. But the navigation and radius controls are actually quite user-friendly, if you know the right buttons. Be sure to check the userguide under the /Docs folder on this one. And if you really don't like the default keyboard/mouse mapping, you can customize it by editing /Bin/Settings/ButtonDefinitions.xml as well.
Good luck!

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