question about D3DReadFileToBlob

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1 comment, last by timothy_yuanhong 11 years, 9 months ago
Hi guys,

I have some trouble to use function D3DReadFileToBlob to load a compiled shader binary, it's not defined.
MSDN says the function declaration is in D3DCompiler.h, but I didn't find it there.

Thanks,
-Hong
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You need to use the version of DirectX that ships with Win8.

Need this: D3dcompiler_44.dll


It's not included in the JUNE2010 SDK.

June 2010 has this: D3dcompiler_43.dll

You need to use the version of DirectX that ships with Win8.

Need this: D3dcompiler_44.dll


It's not included in the JUNE2010 SDK.

June 2010 has this: D3dcompiler_43.dll


Thanks! I tried to load the binary using fread into a buffer, and that seems to work.

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