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Loading Mesh in Havok Physics

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I have a mesh that I made in 3Ds max, basically it's a tank, I want to make this tank behave like in physical world using Havok.

I am trying to find a way to set the tank mesh into hkpRigidBody. Edited by Medo3337

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This topic is 1991 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

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