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Trasform Arrow.

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Hi guys,
I am working on a lever editor, I already make a picking, now, for traslate, scale and rotate the meshes I am going to render the arrows (udk, cryengine 3 style):

but they have to:
Always point along the x ,y and z axis.
Always extend from the center of the object.
Always the same size;

I don't have any idea for do this.How can I do? Do I have to do with a mesh?
Sorry for my english.

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