Jump to content
  • Advertisement
Sign in to follow this  
MefistoManna

Trasform Arrow.

This topic is 2156 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys,
I am working on a lever editor, I already make a picking, now, for traslate, scale and rotate the meshes I am going to render the arrows (udk, cryengine 3 style):

1givph.png
but they have to:
Always point along the x ,y and z axis.
Always extend from the center of the object.
Always the same size;

I don't have any idea for do this.How can I do? Do I have to do with a mesh?
Sorry for my english.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!