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How to use texture splatting with GPU geometry clipmaps?

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If i want to use more than 4 textures, i need a way of determining which set of textures a certain chunk uses. Except in geoclipmaps there are no chunks. Ideas?

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have you tried using a megatexture?

you might find something use full here:
[url="http://www.gamerendering.com/2008/10/12/terrain-texturing-with-texture-splatting/"]http://www.gamerendering.com/2008/10/12/terrain-texturing-with-texture-splatting/[/url]

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You could also take a look at [url="http://www.slideshare.net/drandom/angel-cunadothe-terrain-of-kuf2"]http://www.slideshar...terrain-of-kuf2[/url] that implements clipmaps and a clever way of dealing with terrain materials.

Henning

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This topic is 1982 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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