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Burnskagen

DX11 d3dx10math.h not found?

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Burnskagen    103
So I am using this tutorial: [url="http://www.rastertek.com/dx11tut03.html"]http://www.rastertek.com/dx11tut03.html[/url]

The file d3dx10math.h doesn't seem to exist, which causes some errors. What should I use instead?

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MJP    19786
Are you using the older June 2010 SDK, or are you using the new version of DX that's included in the Windows 8 SDK? Because if it's the latter, there is no more D3DX. Edited by MJP

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Necrolis    1464
[quote name='Burnskagen' timestamp='1341251731' post='4954976']
What should be used instead then?
[/quote]If you want to stay on the DirectX side, use [url="http://msdn.microsoft.com/en-us/library/windows/desktop/ee418725(v=vs.85).aspx"]DirectXMath[/url], its the new maths core for windows 8 (supersedes XNAMath). just read the docs carefully before hand, it has a few traps, such as alignment that may catch you out (also it doesn't support C or any compiler before VS 2012, though technically [url="http://blogs.msdn.com/b/chuckw/archive/2012/03/27/introducing-directxmath.aspx"]you can get it working on VS2010[/url], which is what I do)

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Dawoodoz    461
I just made my own math library using typedef because I want functions with return values and I have enough dependencies in my project.

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