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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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spookycat

MegaShapes an advanced lofting and spline base mesh builder.

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[img]http://www.west-racing.com/mf/wp-content/uploads/2012/06/desktop.jpg[/img]

We have all seen game with beautiful rolling backgrounds, now you can have them too!
Making a racing game? Then no problem with Mega-Shapes. Draw a path for the road, draw a cross section and then loft a road. Want more detail? Then Loft a barrier and it will automatically conform to the road surface. Slide the barriers in or out, scale them, twist them, you imagination is the only limitation.
Want more? Then use the powerful rail clone feature to repeat and position sets of objects along your road, fences, power-lines, trees whatever you like.
Still not enough? For those that want even more Mega-Shapes gives you a scatter system that will take any objects you choose and scatter them along your road and have them automatically conform to the existing meshes surface.
Also included is a complete spline editor and spline to mesh system along with controllers to move objects along your splines and levels.With Mega-Shapes you can create beautiful levels quickly and easily.
[img]http://www.west-racing.com/mf/wp-content/uploads/2012/06/moo-shapes2.jpg[/img]
The all new MegaShapes system is a greatly improved and enhanced version of the simple Shapes system that is included free in the MegaFiers system. The new system has all the basic spline editing and spline to mesh systems of the previous version but has been extended by the inclusion of an advanced Lofting system. The lofter in MegaShapes allows you to use shapes as paths and then create a mesh by lofting a cross section along that path. You can choose between the simple lofter that uses on cross section or the more advanced complex lofter that allows you to use any number of cross sections to build the mesh. Once you have created your loft surfaces you can make use of the Loft Layer system to add more detail to your meshes. The layer system allows you combine any number of meshes into the final mesh.

[b]The layers currently included in the system:[/b][list]
[*]Loft
[*]Complex Loft
[*]Clone
[*]Clone Simple
[*]Clone Spline
[*]Clone Spline Simple
[*]Scatter
[*]Scatter Simple
[*]Scatter Spline
[*]Clone Rules
[*]Clone Rules Spline
[/list]
[b]Features of the MegaShapes System:[/b][list]
[*]Full 3D Bezier spline system.
[*]Base set of shapes such as circle, star etc included.
[*]Complete spline editor system.
[*]Controllers for moving objects along splines.
[*]Exporter for 3DS Max to export shapes as well as animated shapes from Max to Unity.
[*]Spline to mesh system, turn any shape into a Mesh and extrude it.
[*]Complete control over UV mapping of generated meshes.
[*]Collider support for all generated meshes.
[*]Basic 3D Lofter.
[*]Advanced 3D Lofter.
[*]Layer based cloning and scatter system.
[*]Automatic mapping of objects to generated surfaces.
[/list]
More information and the docs for the system can be found on the website at [url="http://www.west-racing.com/mf"]http://www.west-racing.com/mf[/url] the current cost of the system is $100 and it can be purchased from the Asset Store now.
Video guides to the system can be found on the Youtube channel at [url="http://www.youtube.com/playlist?list=PL6E3DFE75D40659ED&feature=view_all"]http://www.youtube.c...eature=view_all[/url]

[b]Test scene where all meshes were created using the system[/b]
[media]http://www.youtube.com/watch?v=bEGYl1Ec3q0[/media]

Video guides to some of the features
[media]http://www.youtube.com/watch?v=ZPl0gNazGMA[/media]
[media]http://www.youtube.com/watch?v=gTkkntr9h98[/media]
[media]http://www.youtube.com/watch?v=U-J0taTL1O4[/media]
[media]http://www.youtube.com/watch?v=J_deBNIQ01Y[/media]
[media]http://www.youtube.com/watch?v=gGOvFFOlqKU[/media]

[b]System running on an Android tablet[/b]
[media]http://www.youtube.com/watch?v=znDN2yxSEwU[/media]
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