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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Detectiverr

Best way of learning C++?

10 posts in this topic

I got a C++ book on the front of me. Are there any methods of learning C++ execpt reading it off...? Share your learning experience...!
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[quote name='DevLiquidKnight' timestamp='1341268602' post='4955086']
[quote name='Detectiverr' timestamp='1341268398' post='4955085']
I got a C++ book on the front of me. Are there any methods of learning C++ execpt reading it off...? Share your learning experience...!
[/quote]
You should try making some programs, if the book has exercises do them. Theirs also tutorials online for C++. [url="http://www.learncpp.com/"]http://www.learncpp.com/[/url], [url="http://www.cplusplus.com/doc/tutorial/"]http://www.cplusplus.com/doc/tutorial/[/url].

Theirs really no wrong way to learn C++, (other then confusing it with C) if you feel comfortable using the book just use it.
[/quote]

There's some program exercises on the book but there's no answers to the program so I didn't do them. However, I did the ones with the answers on them. :D
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[quote name='Serapth' timestamp='1341270778' post='4955099']
You could try pressing your face against the book and learning through osmosis, but I doubt you will have much success.


Seriously, how much effort is it to read a book. Read it, then you will know how useful it was teaching you C++!
[/quote]

Ok I'll try to press my face against the book and learn :D
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Doing the c++ programming exercises everyday is surely boring!!!!once you learn a chapter , you should try to find some interesting problems and use the c++ to solve it,
this will make you to be interested in C++ and also develope your thinking,your speed of study will going throw the roof.[img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] Edited by MotorBully
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Sure, there's more (as in: in addition to going through the book(s)) things you can do: http://norvig.com/21-days.html :-)
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Whenever I want to learn something completely new related to programming, I check out [url="http://www.youtube.com/user/thenewboston?feature=results_main"]this[/url] youtube channel.
That guy (or by now, those guys) teaches tons of stuff via little tutorials (few minutes each), which you can just blaze right through them.
There aren't any exercises (but always examples with easy to understand explanations) and It won't make you an expert, but wou definitely will understand how all that stuff works, so it's a good starting point.
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Like it has been stated the best way to learn is to actually use the language once you've read enough to get started.

I think the hardest part of learning a new language is coming up with exercises that are both interesting and manageable (i.e. can be accomplished without spending hours after hour on it.)

C++ is a large and complex language, learn the basics then learn the rest as you need it (it is easy to get overwhelmed imho.)

Also, C++ allows many different programming styles, and the ressource you're using might suscribe to one particular style or philosophy, I think it is useful not to suscribe to one particular style (i.e. not assuming that what you are taught is "the way" or "the only way" to accomplish something in c++.)
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If there's one book I'd recommend to anyone it's this one :

[font=arial,helvetica,sans-serif][size=4][b][left][background=rgb(251, 245, 234)]C++ Primer Plus, 6/E[/background][/left][/b][left][background=rgb(251, 245, 234)] by [/background][/left][left][background=rgb(251, 245, 234)][b]Stephen Prata[/b][/background][/left][/size][/font]


Not only does it cover C++ 11 features, each chapter ends with questions and exercises.
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