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Such1

DirectX 11 Model file

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Hey guys, I am trying to develop a 3D game using DirectX 11 but I don't know which 3D model file should I use, which one do you think is the best one?? I am using 3D max.
Would be better to have more than 1 type?like one for the character, other for itens, and other for the terrain for example??
Should I create a custom file??If so how do I export from the 3D max?

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Terrain isn’t a 3D model. It’s…terrain.
Read up on various methods of creating terrain.

http://research.microsoft.com/~hoppe/gpugcm.pdf
http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=5&ved=0CGEQFjAE&url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.58.2737%26rep%3Drep1%26type%3Dpdf&ei=sNnyT9bpAqeJmQWJ1aXPCQ&usg=AFQjCNH85DIz1iwNbTATuiAhuydmSLmB8w


For the rest you only need one format, and it should be a format of your own creation.
You should export from 3D Studio Max or Maya into .FBX or .DAE (COLLADA) and then load those files to create your own file format.
That file is then loaded natively by your engine.


L. Spiro

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Ok, thank you, I look up for the file formart for those .FBX and .DAE to see which one is better.

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Hey, I was trying to create a plugin for 3DS max 2010 but when I run the SDK Wizard on the Visual Studio 2010 the project folder remains empty, do you know what can cause that error?

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Def, FBX is much more powerful and you don't have to write your own plugin to do so. Both 3ds max and Maya can export to FBX format

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Hey guys, I'm having trouble loading the animation from the .FBX file using the FBX SDK. I already load the geometry, materials and etc.
I already read the sample with the SDK but they didn't helped much. I already have a code to render it, I just need to load it.
But I can't find out where and how are the animation data stored. Edited by Such1

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