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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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eliahpro

I want to be a game programmer. I have been trying for last 1 month in android.

8 posts in this topic

I want to know what all i need to know ,to make a game in android.
And can you suggest some tutorials in android development where all stages are explained. Please help me???

( i am a beginner here and in game development please guide me .) Edited by eliahpro
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From what I understand Android uses Java, someone can correct me if I am wrong. So the first step you should take is to learn Java. You won't be able to make a game until you understand the language your writing in.
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I'd strongly recommend starting with Java on the PC (Win, Mac or Linux doesn't really matter) , mobile development is an unnecessary distraction that you really shouldn't worry about until you're ready.

1. Learn how to program, (in any language really)
2. Learn how to make games,
3. Learn how to make applications for <insert non desktop platform here>
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thank you [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] guys.. for your suggestions..

i really want to be a game programmer.. i know a little java..

but now i will learn it properly because i know you guys have great experience.

---> And can you guys suggest me good tutorials for studying java..
also in side i would like to learn basic game concepts to keep up my passion going..
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http://www.amazon.com/Beginning-Java-Programming-Second-Edition/dp/1598634763 < Pretty good book to start with
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You could try learning with a dev. tool like ZGameEditor [ [url="http://www.zgameeditor.org/"]http://www.zgameeditor.org/[/url] ], this makes many things much simpler. You basically write your game in c but have everything in one file in a nicely organized tree in an editor. You can test right in the editor in real time, and when it is all working how you want just build for your target from the editor; win, linux, OSX, or Android (currently experimental).

I have one game built this way in the Google Play store now, see; https://play.google.com/store/apps/details?id=com.iterationgames.SaucerInvasion

Bullet physics is being added now, the tool/engine is under constant development. Give it a look anyway.
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Pick up the book Headfirst Java if you have money to spend. If you dont, check out [url="http://www.mindviewinc.com/downloads/TIJ-3rd-edition4.0.zip"]Think in Java[/url] ( direct download link btw ). Its a bit outdated, but a good book and freely available.

Oh and +1 for not starting with Android.

I would also suggest not starting with Eclipse either, that's almost a career in itself. [url="http://netbeans.org/"]NetBeans[/url] and even [url="http://www.jetbrains.com/idea/"]IntelliJ[/url] are both much more newbie friendly. In fact, they are much more friendly in general than the hateful thing that is Eclipse. Edited by Serapth
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These free notes are from Computer Science studies at University http://math.hws.edu/javanotes/index.html

Good stepping stone into Java with many applet examples.
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