• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Leonardo Ferraz Zaraya

Help me change my life and career.

31 posts in this topic

[quote name='Fredericvo' timestamp='1341352564' post='4955460']
People seem to make it sound like in C/C++ you could potentially blow your PC up in a puff of purple smoke. Don't let the word "dangerous" scare you forever into higher level languages such as python or java. Dangerous simply means if your program compiles fine but behaves wrong you'll get a little popup telling you the program hung. Big deal. It used to be worse with blue screen of death (even that wasn't lethal to HW) but that currently requires bad kernel code (drivers)
[/quote]
One bad line of code from a novice, can cause permanent damage to the OS in C++ . Hands down, it's not a very user friendly language to learn.
Java is a safe language for some one who doesn't know how to code, to play around with, however the language can get very abstract. "Learning Online" can be frustrating as well.
To learn the basics of how to program, go with < pick one or more > Python, C#, Ruby, Lua ..... All those languages ( and a lot more I didn't list ) will teach you the basics.

I just don't recommend C++ or Java to someone who doesn't know the basics of coding.
-1

Share this post


Link to post
Share on other sites
[quote name='Shippou' timestamp='1341621406' post='4956536']
One bad line of code from a novice, can cause permanent damage to the OS in C++ .
[/quote]
Every program runs in its own address space and one program cannot access any other programs address space, this is called paging. If you try to access an address in memory that your program cannot read it will cause a segmentation or page fault and your program will crash. No damage will occur.
1

Share this post


Link to post
Share on other sites
[quote name='Fredericvo' timestamp='1341621625' post='4956539']
LOL tell me a bad line that'll blow up my windows. User code not kernel code.
[/quote]
It's a bit complicated, and out of scope for this topic.
-1

Share this post


Link to post
Share on other sites
[quote name='Shippou' timestamp='1341621406' post='4956536']
One bad line of code from a novice, can cause permanent damage to the OS in C++ .
[/quote]

huh? Come again?

You can't possibly be serious.
2

Share this post


Link to post
Share on other sites
[quote name='Shippou' timestamp='1341631010' post='4956566']
[quote name='Fredericvo' timestamp='1341621625' post='4956539']
LOL tell me a bad line that'll blow up my windows. User code not kernel code.
[/quote]
It's a bit complicated, and out of scope for this topic.
[/quote]

How can a single line of code be complicated?
0

Share this post


Link to post
Share on other sites
[quote name='L. Spiro' timestamp='1341322730' post='4955285']
...

Google dislikes people who develop for Android, and provides them with terrible tools for programming. All people I have known who have worked on Android NDK have gone mad except one, and [u]that is just because he is a “special” person who likes debugging with sprintf() and #if 0 instead of using breakpoints and watchpoints[/u].

It really isn’t a joke. One of my coworkers confessed yesterday that since he got tasked with Android programming it is the first time in 5 or 6 years at this company that he has considered quitting. The other one literally has some kind of addiction to debugging, and so he is happy with Android programming.
Because that is basically all you are doing when working with the NDK. Pure raw unabridged debugging, and nothing else. Not moving forward, just debugging.
...


L. Spiro
[/quote]

I know this may be off topic, but this post is priceless
-1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0