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Migi0027

DX11
C++ DX11 Render to panel

5 posts in this topic

Hi guys, im currently making an editor, but im stuck with rendering into a panel from an existing Form(.NET Form(C++ of course)). I have tried to get the handle of the panel and using that instead, but it wont work...

Best Regards
Miguel Petersen
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.NET Form is not C++, it's some kind of dead-managed-cpp-garbage. The point is that it's managed, and it's garbage.
Try using SlimDX or any other kind of DX managed wrapper.
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[quote name='Migi0027' timestamp='1341392688' post='4955569']
Hi guys, im currently making an editor, but im stuck with rendering into a panel from an existing Form(.NET Form(C++ of course)). I have tried to get the handle of the panel and using that instead, but it wont work...

[/quote]

How are you passing the panel handle to C++?
I do the same thing with my native C++ DX11 engine without problems. I have a managed C++ dll in the middle to make the binding easier.
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[quote name='kunos' timestamp='1341475961' post='4955891']
[quote name='Migi0027' timestamp='1341392688' post='4955569']
Hi guys, im currently making an editor, but im stuck with rendering into a panel from an existing Form(.NET Form(C++ of course)). I have tried to get the handle of the panel and using that instead, but it wont work...

[/quote]

How are you passing the panel handle to C++?
I do the same thing with my native C++ DX11 engine without problems. I have a managed C++ dll in the middle to make the binding easier.
[/quote]

Thanks, i think i can get the handle from the panel, but, for now i get(when debugging) an error that im trying to write in a read protected area of the memory, which made me stuck. It happens when i create my shader objects, never happened before [img]http://public.gamedev.net//public/style_emoticons/default/dry.png[/img]

[quote name='iYossi' timestamp='1341475607' post='4955889']
.NET Form is not C++, it's some kind of dead-managed-cpp-garbage. The point is that it's managed, and it's garbage.
Try using SlimDX or any other kind of DX managed wrapper.
[/quote]

I got to use something, besides, Visual Studio is a really good IDE with form creations. Managed C++ is not garbage... Its still c++, but with some extra libraries, in my opinion.[img]http://public.gamedev.net//public/style_emoticons/default/mellow.png[/img]
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[quote name='Migi0027' timestamp='1341490380' post='4955942']
Thanks, i think i can get the handle from the panel, but, for now i get(when debugging) an error that im trying to write in a read protected area of the memory, which made me stuck. It happens when i create my shader objects, never happened before [img]http://public.gamedev.net//public/style_emoticons/default/dry.png[/img]

[/quote]

I pass the panel Handle as IntPtr^ to managed C++ land, then covert to windows HWND like this:
hWnd=(HWND)handle->ToPointer();

before I send the HWND to unmanaged land.
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[quote name='kunos' timestamp='1341495763' post='4955971']
[quote name='Migi0027' timestamp='1341490380' post='4955942']
Thanks, i think i can get the handle from the panel, but, for now i get(when debugging) an error that im trying to write in a read protected area of the memory, which made me stuck. It happens when i create my shader objects, never happened before [img]http://public.gamedev.net//public/style_emoticons/default/dry.png[/img]

[/quote]

I pass the panel Handle as IntPtr^ to managed C++ land, then covert to windows HWND like this:
hWnd=(HWND)handle->ToPointer();

before I send the HWND to unmanaged land.
[/quote]

I do exactly the same. But, for now, i get this memory error!
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