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Towelieru

Physx cloth

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[color=#000000][font=tahoma, arial, verdana, sans-serif,]Hello, help me please to figure out how to make PhysyX calculate character's clothes as a physical object (not an animation) when character moves if I attach NxSHape to every bone and when bones move NxShape gonna be moved too (by setLocalPos), while bones themselves gonna be moved some other way. Will cloth flutter and get an impulse? And in case NxShape form or size is changed, will cloth get an acceleration?[/font]

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