Sign in to follow this  

Physx cloth

Recommended Posts

[color=#000000][font=tahoma, arial, verdana, sans-serif,]Hello, help me please to figure out how to make PhysyX calculate character's clothes as a physical object (not an animation) when character moves if I attach NxSHape to every bone and when bones move NxShape gonna be moved too (by setLocalPos), while bones themselves gonna be moved some other way. Will cloth flutter and get an impulse? And in case NxShape form or size is changed, will cloth get an acceleration?[/font][/color]

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this