Jump to content
  • Advertisement
Sign in to follow this  

Physx cloth

This topic is 2153 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

[color=#000000][font=tahoma, arial, verdana, sans-serif,]Hello, help me please to figure out how to make PhysyX calculate character's clothes as a physical object (not an animation) when character moves if I attach NxSHape to every bone and when bones move NxShape gonna be moved too (by setLocalPos), while bones themselves gonna be moved some other way. Will cloth flutter and get an impulse? And in case NxShape form or size is changed, will cloth get an acceleration?[/font]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!