By Atwo Studios
Anthony here from Atwo Studios bringing you some new updates for the new year!
In this video I go over our game ROY, the new games and some general updates to the company!
If you have not checked out ROY feel free to give it a try! Many people have said they enjoyed the game thus far!
still a lot of work to do, but its pretty stable please let me know what you think <3
Atlas Sentry is a game of destroy everything. Using your turret, simply swivel and shoot your way to victory, upgrading your weapons to unleash destruction on the variety of spaceships. The bigger your combo’s the more score you get! Earn silver as you play and then purchase new weapons and abilities to better deal with your enemy. Different enemies use different tactics and weapons, work out your own priorities in their destruction order.
**2 different game modes
**A level select mode with 20 difficult levels including a final boss, can you defeat it? **Arcade mode of endless destruction, how long will you last?
**High scores to compete against others, see who can take the top spot.
Chamferbox, a mini game asset store has just opened with some nice game assets,
Here you can find a free greek statue asset
Also check their dragon, zombie dragon and scorpion monster out:
They're running the Grand Opening Sale, it's 30% off for all items, but for gamedev member, you can use this coupon code:
to get 50% off prices What are you waiting for, go to
and get those models now!
View full story
FES Retro Game Framework is now available on the Unity Asset Store for your kind consideration!
FES was born when I set out to start a retro pixel game project. I was looking around for an engine to try next. I tried a number of things, from GameMaker, to Fantasy Consoles, to MonoGame and Godot and then ended up back at Unity. Unity is just unbeatable in it's cross-platform support, and ease of deployment, but it sure as heck gets in the way of proper retro pixel games!
So I poured over the Unity pipeline and found the lowest levels I could tie into and bring up a new retro game engine inside of Unity, but with a completely different source-code-only, classic game-loop retro blitting and bleeping API. Months of polishing and tweaking later I ended up with FES.
Some FES features:
Pixel perfect rendering RGB and Indexed color mode, with palette swapping support Primitive shape rendering, lines, rectangles, ellipses, pixels Multi-layered tilemaps with TMX file support Offscreen rendering Text rendering, with text alignment, overflow settings, and custom pixel font support Clipping Sound and Music APIs Simplified Input handling Wide pixel support (think Atari 2600) Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more Deploy to all Unity supported platforms I've put in lots of hours into a very detail documentation, you can flip through it here to get an better glimpse at the features and general overview: http://www.pixeltrollgames.com/fes/docs/index.html
FES is carefully designed and well optimized (see live stress test demo below). Internally it uses batching, it chunks tilemaps, is careful about memory allocations, and tries to be smart about any heavy operations.
Please have a quick look at the screenshots and live demos below and let me know what you think! I'd love to hear some opinions, feedback and questions!
I hope I've tickled your retro feels!
More images at: https://imgur.com/a/LFMAc
Live demo feature reel: https://simmer.io/@Dafu/fes
Live blitting stress test: https://simmer.io/@Dafu/fes-drawstress
Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/102064
View full story
Ho ho ho
Tis the season of Christmas surprises, and we have a awesome one for you! 🎅
Sponsored by all your favorite Unity Asset Store developers, Nordic Game Jam, Pocket Gamer Connects, and co-hosted by Game Analytics, we (Joris and I – Devdog) are launching the second edition of our yearly Christmas Giveaway Calendar for all Unity game developers!
You can already now sign up right here.
So what’s this all about?
For the past weeks, we’ve been collecting sponsored gifts related to Unity (asset vouchers, product keys, conference tickets etc.), and throughout each day of December leading up to Christmas Day on the 25th, we will be sending out these sponsored gifts as early gamedev Christmas presents via e-mail to hundreds of lucky winners.
The total prize pool is at $35,000, with over 1200 presents donated by the awesome sponsors!
Merry Christmas from Devdog, Game Analytics, and every single one of the sponsors.
View full story