Sign in to follow this  
Joey P

Rajawali Engine - anyone used it?

Recommended Posts

Joey P    111
I've been looking around lately for an OpenGL ES 2.0 engine, basically all I need it to do is render static meshes in open space and load .obj files, texturing, and directional and point lighting, nothing fancy.

I came across one called Rajawali, it seems to do everything I need it to, and is open source so I can integrate it into my project changing what I need to. Just wondering if anyone here has used it in a serious application? If so would you recommend it? Only thing I'm worried about is, it seems to load the .obj files from disk during runtime, which can be a bit slow, instead of providing a tool to convert them to vertex arrays or VBO's before compiling... Edited by Joey P

Share this post


Link to post
Share on other sites
wildboar    320
You cant save stuff to VBO's before compiling.
I would just use assimp and load some file format and save the data I need in binary form which is very fast to load.

Share this post


Link to post
Share on other sites
Hodgman    51345
[quote name='wildboar' timestamp='1341554462' post='4956224']
You cant save stuff to VBO's before compiling.
I would just use assimp and load some file format and save the data I need in binary form which is very fast to load.
[/quote]Pretty sure that's what he means -- so instead of parsing an ASCII OBJ file at runtime and filling in your VBO, you simply memcpy your binary file straight into your VBO without any parsing or processing required at load time. Edited by Hodgman

Share this post


Link to post
Share on other sites
Joey P    111
[quote name='Hodgman' timestamp='1341554570' post='4956225']
Pretty sure that's what he means -- so instead of parsing an ASCII OBJ file at runtime and filling in your VBO, you simply memcpy your binary file straight into your VBO without any parsing or processing required at load time.
[/quote]
Yes, this is much preferred, do you know of any tutorials with source for doing this?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this