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The Dragon King, an innovative open world RPG

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Aloha everyone, my name is Captain Andrew Brewer of NeoGenesis. We are an independent video game development company whose goal is to pioneer techniques that combine education and entertainment via the video game industry. As Captain and lead Imagineer of NeoGenesis, I head project development and fund everything out of my pocket. 

Edited by Captain Andrew Brewer

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You seem to be long on text and short on actual game. I saw a video on the Kickstarter page, but I wasn't sure if that was for your game or for the artist's portfolio reel. (I suspect the latter). In the absence of anything concrete, there really isn't a whole lot to actually give feedback on. You can write all the textual plot synopses and rough outlines you want, but they're not of much use for feedback purposes until there is an actual gameplay prototype. I'd say, start with your renderer. You make some claims of strange new rendering tech, so give us some screens and videos of that.

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Thank you for the feedback, it did inspire me to remove any info related to my renderer. The whole point of using Kickstarter was to get money to complete a creative project and right now my renderer is a jumble of theory and code that is not ready for demonstrations. With that out of the way it becomes less theoretical and more "concrete".

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Well, it's still not very concrete. Here's the thing: writing text is easy. Making a game is much more difficult. Without a gameplay prototype, all you have is an idea, and I doubt very many folks would contribute to your campaign with just an idea. I recommend that before you launch your campaign, you get a playable prototype up and running, something you can use to show the world that you can complete this thing if you just have funding, and that what you are working toward will be fun and engaging. If people can see progress beyond the idea stage, they will be much more motivated to contribute. Kickstarter isn't just "free money"; like any other money, it has to be earned. In this case, you earn it by building confidence that your project will succeed. You can't do that with pages and pages of plot synopsis and area descriptions; you can only do that with actual gameplay.

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I have to disagree with you at this point. A game design document is usually the first step in the development process and what you see on Kickstarter is the abbreviated GDD. The game itself is not impossible by any standard and there are numerous examples that can testify to this. It sounds like a catch 22, I can only get funding if I have produced something, but I can only produce something if I have the funding to do it. I do have people working on the proof of concept animations, but we won't have a demo to show until we can get additional funding. The goal is to leverage what we do have against the known capabilities of today's leading edge companies and produce something that is completely plausible. I do appreciate the feedback as it is helping us to evolve the current staus quo into what it should be and not the elitist only mentality it currently is.

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I have to disagree with you at this point.


Unfortunately for you, he is right.

A game design document is usually the first step in the development process and what you see on Kickstarter is the abbreviated GDD.


Yes, it is the first step, but having completed the first step is not enough. Writing a game is far more complicated than writing up a design document.

It sounds like a catch 22, I can only get funding if I have produced something, but I can only produce something if I have the funding to do it.


You don't need to come up with a fully working prototype, just enough of a demo to show that you have somebody who can actually code, and aren't just spouting out words. I'm sorry to say it, but talk is cheap, and nobody will give you money based on just words (especially when it sounds like you're trying to throw out a whole lot of catchy sounding terms).

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Well I suppose everyone is entitled to their own opinion, but it doesn't automatically make it right. The idea that nothing good ever came out of a document of words is pretty ludicrous, i.e. The United States Constitution. If you are implying that the same principle that was used to create the Constitution does not apply to my game then I should probably show you how it does. Let me know if you are interested. I agree that only completing the first step to anything will only lead to failure and my own timeline puts this game at 75% complete. I am also well aware of the complexity with which an average game is written and The Dragon King is no exception. I totally understand the need to have a proof of concept demo for my rendering method and that is exactly what I am in the process of doing. As I said in my first post, I am broke and development has hit a standstill, hence the need for funding. But that was never the point of my post, only a fortunate side effect. I am looking for feedback for the game, not the likely hood of its success on Kickstarter. I find it hard to believe that a community of game developers have no feedback to give about the game. In any case, I am glad to be getting any feedback at all. I don't mind negative reviews as they can only serve to make improvements. Edited by Captain Andrew Brewer

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The idea that nothing good ever came out of a document of words is pretty ludicrous, i.e. The United States Constitution. If you are implying that the same principle that was used to create the Constitution does not apply to my game then I should probably show you how it does[/quote]

The US constitution was not an attempt to raise money.

I find it hard to believe that a community of game developers have no feedback to give about the game.[/quote]

There is no game to give feedback on.

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As it seems you are content on making statements without thoroughly reading what you are commenting on, I must remind you that I never asked for money to start with. I suppose you feel it impossible to give feedback on the GDD for any complete game then? If all you had were the words that described the concepts of Skyrim, would you say the same thing about it? The idea that it is impossible to comment on a concept is ridiculous.

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