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Hafman

SDL_net problem.

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Hi all, I want to sdeat onlan game, but I also found that it (is in the archive, there are two files). I have a problem, customers do not see each other, I think that it is connected to the logic of building the game. I seen it through the server-client exchange a large array that stores their coordinates, but I have a problem with the handling and spreading of data on customers, as well on the client that something is not right .. Pozhalysta help with this problem! More than two clients to see each other sad.png

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What have you tried to debug this?

What were the results of that trying?

Is this two users on the same network/LAN, or across the internet?

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