Sign in to follow this  
Paul C Skertich

Which comes first Game Level Editor or Engine?

Recommended Posts

My name is Paul. I have a good feeling about this community compared to other sites out there. I am hoping to have some helpful pointers! I love survival horror games and any game that will give a Fear Factor inside it. I'm learning DirectX 11 and more Windows32 API. My quick question is that does the level editor only load assets or could I have a realtime editor like in Unreal Engine 4? I've done alot of reading and the research told me that the editor and engine are seperate. As I began thinking to myself the engine is like a car engine allowing other componets working together. So, in persepctive; a level would be just assets and the engine would ifgure out from there - yes? No? Maybe so?

Thanks for the explaination to clear up my congested head! Much appreciated!

Sincerely,

Paul

Share this post


Link to post
Share on other sites
[quote name='SIC Games' timestamp='1341555866' post='4956232']
My quick question is that does the level editor only load assets or could I have a realtime editor like in Unreal Engine 4?
[/quote]
A integrated level editor is cool and helpful, but very expensive. When you use an existing engine which comes along with a level editor, everything is good, but when you choose to develop your own engine, an additional level editor is a very heavy, and in my opinion unnecessary, burden.

You can choose a modelling tool like [url="http://www.blender.org"]blender [/url](free) to model and export your level design into your own engine.

I've written my own engine and started a level editor too, but due to frequent modifications to my engine I had a hard time to keep up with the editor. Finally I discarded the editor due to all the maintainance overhead and lacking features and used blender as level editor.

Share this post


Link to post
Share on other sites
Talking about that I will soon need that too.
Is a level editor in a 3D editor like blender generic and engine agnostic enough to just let you place models and let it return the world transform matrix that would need to be applied in my engine? I don't want it to do more than that. But blender seems to have a high learning curve.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this