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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Leo Lin

Book for platform games

3 posts in this topic

Hello guys, I want to ask for a favor from you guys. I want to make a side scrolling platform games, and I am looking for a book that can clearly explain the concepts and techniques in order to implement one in java, because I know java the best. Concepts like tiling, parallax scrolling, collision between character and ground, ladder, slope, only rendering the visible world, just the ones that came to mind. I did my research and actually checked out some of the books I found, such as "killer game programming in java," "beginning java game programming," and some other java related game programming books. These books kinda explain side scrolling games, especially the killer one, but again, it is not detailed about the techniques I stated earlier. It is best if the books are in java, but any other c-based language is fine. But for some reason, I don't want any flash games or rpg maker. Please help me out or any other newbie that wants to learn the same thing.
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Love to see some comments on this.

I personally have readed "Jave SE6 Game Programming, Third Edition" by Jonathan S. Hardbour and I thinks it's pretty good by explaining things step by step.

You start the book with some fast articles about programming and then you desing a 2D spaceships game along the book.
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I dont know of any book but I did some research into this subject some time ago. I came across a site i found quite useful.

[url="http://www.tonypa.pri.ee/tbw/start.html"]http://www.tonypa.pri.ee/tbw/start.html[/url]

Now these are done as flash concepts but I am finding translating concept into various language is a more important skill than trying to follow an exact language tutorials if you know what I mean.

Anyways after checking out this site I through together various prototype using javascript to see if I could understand it, here some basics i came up with.

http://www.sendspace.com/file/lfow4t

v1 is a simple rogue like implementation that uses a "view port" to view around the current players position. I was basically learning now to use view ports for 2d game using this.

v2 is an attempt to create a setting where the game is flipping through the tiles and updating their positions as the player moves(though I never got around to implementing any collision detection)

Not sure if this is too much help or not but hopefully this can set in the correct direction.
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The beginning java game programming is great for basic topics , it taught all you need to make a game. I would recommend it for beginners, but I read it already so I wanna learn more specific topics. Thanks for the second reply, I am reading it right now. However the language is kinda weird to me. I like the topics it teaches tough. Please keep any recommendation or articles comming thanks .
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