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Ashleywlee

So what would I need

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I need a list of things I will need for creating an rpg Some things I already know i need are 1. C++ programming cd 2. books on programming in c++ 3. C++ compiler 4. An animation software 5. Books on animation software The things I have already decided on getting are 1. Microsoft Visual Studio 6.0 2. Visual C++ 6.0 user guide What would I need for the animation and books? I have heard of starting small so what would I need for a small 2d game to start off with? I would like to thank you ahead of time so thank you.
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Maybe you can look at the Books and Software section of this website for some great books on game programming. But for graphics software hmm.... I believe the Pros should be able to answer that, I''ll like to know as well.


The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant
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"So what do you need, besides a miracle?"
"Books, lots of books."
wwwoooooosshhhhh.... bookshelves stretching as far as the eye can see rush into view, containing every programming book out there....

Hehe... good ol'' matrix paradies... Okay, seriously, you need books, lots of books. The more you read, the more you understand. Programming is one of those few things that every book you get can teach you knew things.
Other than that practice is the only thing you truly need.
(yeah yeah... everybody going to flame and say I''m wrong now... but I''m more right than they think!)

--Drakonite
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If ya wanna do good animation, get 3d Studio MAX 4, and use that animation package. if u know nothing about 3ds max, then start learning how to do basic 2D animation and work from there. it all depends on the detail and complexity u want in the animation. work from 2d, go to 3d then get even more complicated, with effects, like bump mapping, shadows, glows, etc. it also depends on the type of game and orinetation of that game. lots o factors, lots o fun. there''re tons of resources out there on the net for animation, just search stuff, get the major sites, then go more in depth.
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A Free Modeler: http://www.blender.nl
Sure, it is hard to use at first, but you get used to it.

Graphics (my API of choice): http://nehe.gamedev.net
Graphics (that other API ): http://msdn.microsoft.com/directx

Don''t ask which API is better, please; it just starts flame wars. Also, they''re not much use until you can already program.

[Resist Windows XP''s Invasive Production Activation Technology!]
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Just FYI for people new to blender (yeah I know this is OT)
The mouse supports the keyboard. Not the other way around...

YAP-YFIO

-deadlinegrunt
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Along the lines of the blender route I''d like to give all of you budding programmers some advice. I know that finances are a big issue with most of you. The cost of a few hundred dollar operating system, a few hundred dollar compiler, a several hundred dollar modeler, and hundreds of dollars in books make the entrance cost to programming quite high for the beginner. What I recommend is that one look into programming games on the GNU/Linux operating system.

Blender, as mentioned before, is a FREE modeler that works superbly well in linux. The GNU/Linux operating system is absolutely FREE (I use the debian distribution but I''d recommend Mandrake for newbies.) The compilers for the GNU/Linux OS are completely FREE as well (gcc and g++.) The openGL libraries are FREE (MesaGL.) There are FREE API''s such as SDL (Simple Direct Layer) which will handle sound, graphics, timers, semaphores, windowing basics, etc. These are GOOD packages that work great. SDL can be used with OpenGL. There are "make" utilities like automake that make installation of your program simple and easy which are of course FREE as well. Welcome to the world of OpenSource software. All of the api''s mentioned above come with licenses that allow you to include them in your closed source software as well, so you aren''t required to make your software open source.

There are several source code editors that are likewise, free. A few of these are vi/vim, and emacs. If you set up a linux box you can then set up the same machine as a source code repository using the FREE CVS (concurrent versioning system) software. This is a tool I highly recommend. It will make you MUCH more productive as a group. It can be used for storing data that is not source code as well, such as images, models, web pages, and design documents.

As you can see, developing games doesn''t have to be super expensive. If you develop your software correctly using the correct packages and staying away from operating system specific routines you can just as easily move your sourcecode to that other operating system with a minimal amount of porting. SDL and OpenGL are supported on BOTH windows and linux.

I just thought I''d let you all know that there are alternatives to spending all kinds of money on software, or warezing it. I prefer to spend my money on hardware and books.

Happy coding all,
Peace,
RandomTask
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So then I need the following:
1. Visual C++ 6.0
2. Visual C++ books
3. Visual C++ compiler
4. 3d Studio Max 4
5. 3ds max books
6. Books on C++ game programming

This is mainly the stuff I was looking for an answer on. Thank you. Also would it be easier to get maybe a few people to help on graphics? Please reply.
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So then I need the following:
1. Visual C++ 6.0
2. Visual C++ books
3. Visual C++ compiler
4. 3d Studio Max 4
5. 3ds max books
6. Books on C++ game programming

This is mainly the stuff I was looking for an answer on. Thank you. Also would it be easier to get maybe a few people to help on graphics? Please reply.
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7. The ability to survive on caffene alone for days at a time

"If consquences dictate our course of action, it doesn''t matter what''s right, it''s only wrong if you get caught."
- Tool

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quote:
Original post by Ashleywlee
Also would it be easier to get maybe a few people to help on graphics? Please reply.


Short answer: no.

Long answer: not until you are a more experienced developer, otherwise you''ll just create a huge, horrible, ugly mess.
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8. Time
9. Time
10. Time

...you forgot those Learning to program, not to mention making games, takes quite a bit of time. oh, yeah don''t forget this:

11. Effort
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quote:
Original post by RandomTask
Blender, as mentioned before, is a FREE modeler that works superbly well in linux.

Works superbly well in Windows too.

quote:
The compilers for the GNU/Linux OS are completely FREE as well (gcc and g++.)

Available for Windows too (MingW32).

quote:
The openGL libraries are FREE (MesaGL.)

They''re provided with your video card''s drivers and don''t require the hassle of configuring DRI.

quote:
There are FREE API''s such as SDL (Simple Direct Layer) which will handle sound, graphics, timers, semaphores, windowing basics, etc. These are GOOD packages that work great. SDL can be used with OpenGL.

SDL is crossplatform, which means - you guessed it - it works superbly under Windows too, though I know you know this (you state this near the end of your post).

quote:
There are "make" utilities like automake that make installation of your program simple and easy which are of course FREE as well.

MingW32, again.

quote:
There are several source code editors that are likewise, free.

And Windows user can try Dev-C++ (check that URL), which is also - you guessed it - free.

quote:
If you set up a linux box you can then set up the same machine as a source code repository using the FREE CVS (concurrent versioning system) software.

There''s also CVS for Windows.

I''m not trying to shoot you down, though. I support and enthuse over Linux (I prefer not to use the GNU prefix; no offense), but I also recognize that Linux is a fairly complicated system and most likely a bad introductory development platform for the contemporary beginner. It''s fine at college levels or for people who have prior technical experience, but for someone trying to get to grips with compiler technology - not a good idea (remember that you have to compile almost everything under Linux, which occasionally means tweaking and/or debugging.)

So I''d advise go with Windows and freely available software, and then when you know what you''re doing commit to the costly tools.
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What the role of 3D studio MAX in game development effort?
Can I use it to make 3D games or just 3D pics or motion pics?

Newbie who''s puzzled S)

The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant
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As Oluseyi said there are free compilers for Window's, and they are MinGW, Cygwin, Dev C++(Which is really an IDE for MinGW or Cygwin), and you can also download Borland's command line compiler for free. I sure that these aren't all of them, but they are the main ones. One word or caution when choosing graphics though, while MinGW and Dev C++ do support a certain library of Direct X, they do have problems for time to time, but in my experiance OpenGL works fine. I think Borland work works fine with both as long as you have the right libraries. I'm not sure about Cygwin though, but I'd guess at least OpenGL would work fine. I'm not say OpenGL is best, I personally favor Direct X, but OpenGL has shown to work with free compilers best. Except for just a couple of things Dev C++ can be a great replacement for MSVC++

One more thing, just for your none 3D graphics, I would recomed GIMP. The Linux version is quite stable, and although the Windows version isn't technically labeled as stable, it usually works fine under most circumstances. The worst is has done to me is froze up a couple times, and that was more due to my machine being a bit aged.

Edited by - brandon6684 on October 10, 2001 6:58:25 PM
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