Jump to content
  • Advertisement
Sign in to follow this  
Tom Hart

Looking for advice on learning game programming

This topic is 2266 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

First off let me say i've next to no knowledge on making games, a few days messing around with C sharp and thats about it.

Im wanting to create 3D RPG game. I realise this will take months, most probably y ears to accomplish, but im just wondering what the best way to do it is. E.g. what language should I look at, what tools will I need to get/buy.

Any advice appreicated :).

Thanks

Share this post


Link to post
Share on other sites
Advertisement
Yeah thats what I plan on doing :). Im just unsure which is the best/most appropriate language to learn.

Share this post


Link to post
Share on other sites
The current industry standard language is C++, with C# for tools development (typically), and Python/Lua for scripting. It would be in your best interest to learn all of those languages. The best way to learn that I can recommend is to buy books and read them. There are lots of entry level game development books online that will help you. It might be a good idea to try using an existing engine like Unity (which I believe you can script with C# or Javascript) if you want to get results quickly while you learn. Building things from scratch is *very* hard, and I only recommend it if you enjoy pain and suffering or just really love learning about every little detail that goes into game engines. :)

Also, don't get sucked in to the "I'm going to make a AAA RPG in 4 years!" mentality. Start small and save the big projects until you've learned some things. It's impossible to know the scope of a project until you're more experienced (believe me, I know).

If you really like C#, then I'd recommend Unity or XNA. As far as I know those are both great solutions and you'd learn a lot. If you're serious about getting into the industry though, make sure you branch out and learn some C++.

That's just my 2 cents.

Share this post


Link to post
Share on other sites

The current industry standard language is C++, with C# for tools development (typically), and Python/Lua for scripting. It would be in your best interest to learn all of those languages. The best way to learn that I can recommend is to buy books and read them. There are lots of entry level game development books online that will help you. It might be a good idea to try using an existing engine like Unity (which I believe you can script with C# or Javascript) if you want to get results quickly while you learn. Building things from scratch is *very* hard, and I only recommend it if you enjoy pain and suffering or just really love learning about every little detail that goes into game engines. smile.png

Also, don't get sucked in to the "I'm going to make a AAA RPG in 4 years!" mentality. Start small and save the big projects until you've learned some things. It's impossible to know the scope of a project until you're more experienced (believe me, I know).

If you really like C#, then I'd recommend Unity or XNA. As far as I know those are both great solutions and you'd learn a lot. If you're serious about getting into the industry though, make sure you branch out and learn some C++.

That's just my 2 cents.


Ive messed about with XNA a little bit, but i'll take a look at Unity too :). So far I like C Sharp but I'll also take a look at C++ too. Believe me i'm not going to be in the "I'll make it in X years" mind, it's only just an idea for a game that i've wanted for a long long time, so I figure, hey, i'll give it a go :P

Thanks for your advice, I'll take a look at everything you've mentioned

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!