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"Make Games, Not Engines".. But how?

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[quote name='Peter Taylor' timestamp='1342769900' post='4961212']
Is it safe to say I quoted the source of concept/art/programming code and where these ideas came from as would a University student addresses to avoid plagiarism. Would this constitute safe practice?
[/quote]

Ideas aren't copyrightable. Code and asserts are. Using existing code or assets without permission is going to open the door to trouble. Quoting the source won't change that. So you can clone any game out there, but you'll have to do it with using your own code and assets, or that which is freely available (open source code, royalty-free assets, etc..).

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Do you mean even the little question mark block that you can kick out coins from have not been copyrighted? Or little turtles whose shell you can grab to throw it back at them?

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Oh I have another question. I can't decide whether or not I should make smaller 3D games to gain skill or incrementally add to a bigger 3D game. Like say I want to make a voxel sandbox game, should I just create a cube, texture it, then make more cubes, etc and then increment development? Or should I make a game that only uses a few cubes and then learn from that and then try to make a bigger game that is more complex say with like a terrain generator for cubes? Because then sure I end up with more games but that is also less time spent on the game I actually want to make. Which method do you all think is better? Building up my learning while adding to one large project or building up my learning by starting small projects and then incrementally making bigger ones?

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@Riztro Perhaps using Trello @ www.trello.com could help you to put all the ideas or project you had in mind onto a board, and allow yourself to work on it in small steps. I have been using this for a while, heck it even helps me sort out what I need for baby stuff for the extra family member with my family!

Let this board give you a big picture of the game you had in mind about small cubes on one card, another card for texture with some ideas about it, another card for movement, of cubes, etc. This may help you without feeling overwhelming as I can sense in the questions you asking. The additional thing about Trello, it has some predefined lists to hold these cards into good meanful categories to be done, current work and done! piles.

If your ready about this game, you can enable sharing with other people later by inviting them to see what you have accomplished.

Hope this suggestion helps.
Peter.

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[quote name='Fredericvo' timestamp='1342789202' post='4961312']
Do you mean even the little question mark block that you can kick out coins from have not been copyrighted? Or little turtles whose shell you can grab to throw it back at them?
[/quote]

That's exactly what I mean.

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[quote name='Peter Taylor' timestamp='1342824544' post='4961499']
@Riztro Perhaps using Trello @ www.trello.com could help you to put all the ideas or project you had in mind onto a board, and allow yourself to work on it in small steps. I have been using this for a while, heck it even helps me sort out what I need for baby stuff for the extra family member with my family!

Let this board give you a big picture of the game you had in mind about small cubes on one card, another card for texture with some ideas about it, another card for movement, of cubes, etc. This may help you without feeling overwhelming as I can sense in the questions you asking. The additional thing about Trello, it has some predefined lists to hold these cards into good meanful categories to be done, current work and done! piles.

If your ready about this game, you can enable sharing with other people later by inviting them to see what you have accomplished.

Hope this suggestion helps.
Peter.
[/quote]

So you suggest just breaking up a bigger project? :) No small projects?

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