I'm sorry everyone, if I've touched on subjects that had already been touched on. 5 pages was too much for me. ohk, some quotes from the first page.
Me personally in minecraft its all the same. Materials that you mine all seem the same as in red stone, lapis lazuli, diamond, iron, coal, etc all have the same block design, just different colors. My suggestion is to really set them apart from each other. Instead of it be all blocks change up the formats and make it so that its not just all 3d blocks. Cylidrical blocks, square blocks, rectangular blocks, all of these to me would make the game unique.
Nice idea depending on what progression you wish it to take. If you wish it to retain as a sandbox building game, then changing the shapes of blocks is unrealistic. You know who much of an ass it would be to build? If you wish it to be an entirely different type of sandbox game, then sure. It's a great suggestion.
Also, a side note, minecraft made the the blocks look similar on purpose and is the exact same reason why the game itself has such bad graphics. They wish the players themselves to make texture packs for the games, so they encouraged its development through that exact reason. People hating the texture.
Now some of my own ideas:
-When the game becomes a little bit larger, add a campaign. (I read that Minecraft adventure mode is going to be silly)
-Global server with user-created maps
-Components: You can build sth in freebuild (creative) and when put on survival map as a set of semi-transparent blocks, to see where to place particular voxels.
Minecraft adventure mode's intention upon design and creation, was to be able to create a specific part of minecraft for people's modded maps, or "puzzle" maps. It is not designed to be playable as a normal minecraft game, but rather to allow easier and less trusting specific paths. Before modified maps could become a pain because you accidently destroyed a block that caused the entire place to collapse and ruin it, or you would play an actual "adventure" modified map which was a pain in the ass to adventure through because you had to keep in mind what you were or were not allowed to do. Besides that, the actually map builders now don't have to just trust that you won't cheat, adventure map does that for them.
Don't trust what people say, make sure you understand the implications and reasons behind something being added before stating the public's opinion.
the rest are nice ideas, but a global server could become quite a "hassle" as such. Imagine not only maintaining it, but the amount of gigs it would need.
I would have hoped the physics and gameplay be more realistic. As in, placing blocks takes time, restraints on where you can place them, gathering stuff might not be possible due to environment (1000 tons of stone on top of the base of a castle, no mining castle base for you), limit to block carrying capacity.
Of course it would require stuff like carts to move blocks around, or on multiplayer other players or npc's to help you. I just thought the player has too much power in how he can edit the world, i want to be able to make a castle where people cant just dig in in seconds or make a pile of dirt to climb over the walls...
I'm sure many people have said it, but terrible terrible idea. Just terrible. Blocks taking time to place is just another way to say we're creating a shop for you to waste your money on time saving items. This will not be an app game, no-one on the computer would find it worth it. And if you didn't make a shop, it'd be just as bad cause you'd have to sit there while a block takes the time to be placed. You have no idea how frustrating it becomes. Of course, the weight idea I can't disagree with,
And minecraft worked so well BECAUSE of the power the user had in editing the world. Taking that away is like taking away the whole idea of it. Of course, this is a different game, but you don't want to stray too far from the concepts that made it so popular.
I really wouldnt ecpect many people to play this (if thats what you want). The 'minecraft' phase has come and gone, along with games like terraria. I doubt you would be able to bring it back unless the game was really realistic.
This is a different game, he wishes it to be something that is NOT a clone of minecraft. Therefore, basing your statement of people not playing this on the idea that the "minecraft phase is gone" is entirely invalid, besides the fact that your wrong.
Minecraft, believe it or not, is one of those games that you pick up again, eventually, after you got bored of it. It doesn't run out of fun, there's just nothing left to do in it except build what you have already built. So you leave it for a year, come back, and there's fresh new content there besides the fact that you have fun building again. I;m not even going to bother to talk about Terraria.
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I stopped looking further, sorry. It's just my opinion on some things I saw,