Jump to content
  • Advertisement
Sign in to follow this  
lipsryme

DX11 DX11 swapChain->Present problem

This topic is 2264 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm currently trying to render a single vertex (yes you heard right xD) to the screen.

Now when I present this to the screen using

swapChain->Present(0, 0); everything is fine.

But using this:

swapChain->Present(1, 0); the vertex doesn't appear !?

How does synchronizing the render loop make the vertex disappear ?
Can anyone tell me what's going on here ?


UPDATE: Solved it. IASetInputLayout() was not set. Edited by lipsryme

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!