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Changing anim mesh position

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Hi, sb know how to change mesh positions in directx? I tried like this:

D3DXMatrixTranslation(&m2, x, y, z );
g_pd3dDevice->SetTransform( D3DTS_WORLD, &m2 );


g_pd3dDevice->SetTransform( D3DTS_WORLD, &m1 );
but it doesn't work, mesh is still on it start posotion.

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