Jump to content
  • Advertisement
Sign in to follow this  
Arkanoid

Changing anim mesh position

This topic is 2346 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, sb know how to change mesh positions in directx? I tried like this:

D3DXMATRIX m2;
D3DXMatrixTranslation(&m2, x, y, z );
g_pd3dDevice->SetTransform( D3DTS_WORLD, &m2 );

then
render......
and

g_pd3dDevice->SetTransform( D3DTS_WORLD, &m1 );
but it doesn't work, mesh is still on it start posotion.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!