Hi, sb know how to change mesh positions in directx? I tried like this:
D3DXMATRIX m2;
D3DXMatrixTranslation(&m2, x, y, z );
g_pd3dDevice->SetTransform( D3DTS_WORLD, &m2 );
then
render......
and
g_pd3dDevice->SetTransform( D3DTS_WORLD, &m1 );
but it doesn't work, mesh is still on it start posotion.
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