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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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sushiisumii

[demo testers] Figment - Real-Time Multiplayer Survival Game [Android]

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[b]MARKET LINK:[/b] [url="https://play.google.com/store/apps/details?id=com.soragora.shadows"]https://play.google....oragora.shadows[/url]

[b]FIGMENT THE GAME[/b]

Figment is a top-down survival game where you play with a teammate to avoid getting attacked by these shadow monsters. They come to attack you, so you must defend yourself with a flashlight!

My company, Soragora, is making technology to help develop [b][i]synchronous multiplayer[/i][/b] games.

This is a game using that technology (it's a showcase / demo / test / fun project all-in-one).

The game is intended as a demo for the real-time synchronous technology used behind it, so many game features are not in placed. When we have time, we'll probably add levels, leaderboards, and many more game-play elements like new flashlights and new monsters. Hopefully you guys can still get the general idea and give us some feedback, that'd be great. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

[img]http://i.imgur.com/34pjP.png[/img]


[b]GAMEPLAY NOTE[/b]

The game requires you to play with a teammate, there is NO single player mode (its a demo, we realize that may be a killer problem for a real released game), but luckily, it pairs you up with a random player. You don't need to be on wifi or bluetooth to connect, it can work all over 3G / 4G, although for obvious reasons, the better connection you have, the smoother experience you might have.

If you see yourself not being able to connect for a while, try backing out and reconnecting, and in the worst case, shoot me an email and i'll play with you if nobody else will lol.


We're really just trying to catch bugs and make sure our technology works across more devices and such, so please give us your thoughts!

If you're interested in working with us, or want to build a game using our technology, shoot me an email at darrel@soragora.com or just check us out at [url="http://www.soragora.com"]Soragora[/url]

Email: [color=#0040FF]darrel@soragora.com[/color]

[b]MARKET LINK:[/b] [url="https://play.google.com/store/apps/details?id=com.soragora.shadows"]https://play.google....oragora.shadows[/url] Edited by sushiisumii
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