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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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NoahBangs

Help Fund Reality (Truth about it included)

4 posts in this topic

Hello,


My name is Noah Bangs, the creator of Reality. We have been developing this game since May, and it has come pretty far.


The game with the robot that you saw earlier was absolute garbage. we are using Unity 3D to make this life-simulation game. Here is some proof:

[url="http://www.youtube.com/watch?v=AbQ4OIG9FF8"]http://www.youtube.com/watch?v=AbQ4OIG9FF8[/url]



If you want, fund the project by purchasing these scam-free ebooks from [url="http://www.build-your-own-computers.com/how-to-build-a-gaming-computer-for-under-1000.html?hop=teampo2"]http://www.build-your-own-computers.com/how-to-build-a-gaming-computer-for-under-1000.html?hop=teampo2[/url] & [url="http://elitegamestreamer.com/?hop=teampo2"]http://elitegamestreamer.com/?hop=teampo2[/url]


Both pages were published by my friend, teampo2. so they are legit.


Thanks for your time,

Noah Bangs
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Quote of your second webpage :
[quote]
[b]But, let’s so some simple math:[/b]
Assuming you earn $6 for every advertisement you run ($3 per 1000 viewers).
$6 * 5 advertisements (in one hour) = [color=#00e000]$30 an hour[/color]
$30 an hour * 8 hours a day = [color=#00e000]$240 a day[/color]
$240 a day * 5 days a week = [color=#00e000]$1200 a week[/color]
$1200 a week * 4 weeks per month =[color=#00e000][b] $4800 A MONTH![/b][/color]
And this does not include the methods and secrets I reveal to make even [b]MORE money![/b]
[/quote]
Now, why are you still bothering with making games [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img]
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If you posted the transcript of that video, I'd be able to read it a lot quicker than 4mins and might've gotten to your point before losing interest.

What is it about these ebook '[url="http://www.pingable.org/10-purely-evil-ways-to-make-quick-money-online/"]scams[/url]' that makes them all decide to use the same style of web-page and sales pitch? They all look the same... i.e. trying so hard to prove their value that they just end up looking ridiculously dodgy. e.g. here's another one that fits the template: [url="http://www.joanasworld.com/starcraft2/"]http://www.joanasworld.com/starcraft2/[/url] Edited by Hodgman
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[quote]Both pages were published by my friend, teampo2. [i]so they are legit[/i].[/quote]
Oh, I'm convinced.

I really don't see why anyone would purchase the first book though. Nobody needs to know that much about computers to figure out what parts he should buy to have a good gaming computer (that's what internet forums and articles are for). If I had to work out "the essential 7 things that must happen the first time you boot the machine." or learn how to "configure motherboard jumpers", the truth is, I probably wouldn't be asking those questions in the first place. And "recommended product list", seriously? Will we need to purchase an updated version of the book every three months when new hardware is released, or is this included in one of the bonus gifts? [img]http://public.gamedev.net//public/style_emoticons/default/dry.png[/img]
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[quote name='Ashaman73' timestamp='1342324385' post='4959180']
Now, why are you still bothering with making games [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img]
[/quote]


The reason is that game companies don't offer freedom (Mod Support). That is where i want to step in.
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