OpenSharedResource renders black

Started by
-1 comments, last by allbabel 11 years, 9 months ago
I am a newbie to DirectX and I have a problem with OpenSharedResource.

I am aquiring a handle to a shared resource from one process and wanting to display this same resource in a secondary process.

In the secondary process I get a texture handle to the shared resource:


_d3dDevice->OpenSharedResource( _sharedHandle, __uuidof(ID3D10Texture2D), (LPVOID*) &_sharedTexture );


I then copy this resource to my back buffer, pBuffer:


HRESULT hr = _sharedTexture->QueryInterface( __uuidof( ID3D10Resource ), ( void** )&pSrcResource );

if ( FAILED( hr ) )
return hr;

D3D10_TEXTURE2D_DESC desc;
ZeroMemory( &desc, sizeof(desc) );
_sharedTexture->GetDesc( &desc );

_d3dDevice->CopySubresourceRegion( pBuffer, 0, 0, 0, 0, pSrcResource, 0, 0 );


What I get is a black square drawn to my window. If I check the D3D10_TEXTURE2D_DESC I can see I have the correct dimensions etc but what appears on the screen seems to be a null texture.

Any ideas where I am going wrong? Is there something I need to do to the shared resource before I call CopySubresourceRegion? Should I be using a different technique to get at the shared resource?

Thanks in advance, Andy

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