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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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dajiandbun

java books

2 posts in this topic

i recently bought ivor hortons java tutorial book and its a little too hard for me still so i bought java for dummies 9 in one book and im getting the hang of it. i want to get into game programming so i had to start somewhere lol. what good tutorials or books are there that can direct me more towards programming games?
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You should probably learn the language before you start programming games. I liked the Sam's Teach yourself Java in 24 Hours book. As for a good book on game programming, I've never really seen one. I just use the internet and look up tutorials for OpenGL, Collision Detection, AI, ect.
EDIT: GD.NET puts links for books on the side of the page. Most of these are fairly popular; Maybe look at some reviews. Edited by Captacha
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I have to second that response... you kinda have to take things one step at a time because game programming can be very involved and you may really frustrate yourself if you jump the gun there - especially if you're new to coding.

I think for this reason, there aren't really many books on programming games... well I mean, I could suggest some, but all of them are on an intermediate - advanced level in terms of code.

So my suggestion is to just learn the basics, but have fun with them - what I mean is, be creative and start to make small games as you can - maybe start with a text-based game and then gradually move up from there. I find then when learning any skill, it's good to put what you've learnt into practice sooner rather than later so you don't get caught in the technicalities. It's also just nice to experience some application for yourself outside of textbook examples.

Oh, and have fun. :)
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