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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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hackfrag

iOS/Mac 2D Platformer Starter Kit

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Hey indie devs!

We are two indie developer from germany and released today our first reusable game component. A 2D platformer kit for iOS/Mac.

This starter kit includes the complete source code, all media asset files and a extensive documentation of "Commander Cool" for iPhone / iPad / Mac build with cocos2d & box2d.

Starting from $ 129.99 [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

For more information, pricing and licences visit:
[url="http://www.binpress.com/app/commander-cool-ios-platformer-starter-kit/654"]http://www.binpress....starter-kit/654[/url]

Demo:
[url="http://www.commander-cool.com"]http://www.commander-cool.com[/url]

Demo App Link:
[url="http://itunes.apple.com/us/app/commander-cool/id496472921?l=en&ls=1&mt=8"]http://itunes.apple....?l=en&ls=1&mt=8[/url]

Let us know if you have any questions. Thanks! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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1) those sprites that you're using belong to metal slug and super mario for the tiles if I'm not mistaken. that's copyright infringement.

2) the camera movement seems very rigid. Either try and reduce the delta or use a spring (or the spring formula) to dampen camera movement. it looks very jittery.

3)is there no parallax scrolling? it's really easy to implement as is pretty much a standard for 2d side scrollers.

4)the particle system engine do not seem to move relative to camera on jumping. I'm not sure if this was intended or not, but it makes the snow look fake. also, a little acceleration on the snow particles would be nice

5) I'm not familiar with objectiveC,but I'm pretty sure box2d requires some extra binding. have you done this? it's not really clear in your website.

6) the editor is pretty impressive. kudos on that :) Also, for other entities such as coins / soldiers / any other custom entity, where are properties such as the sprite sheets, the particle systems, the audio files etc setup? is there a separate menu for that?

7) the scripting system doesn't seem [i] very [/i]useful. It may come in handy in a couple of situations, but I doubt if it's gonna help all the time.

6) how do you differenceiate yourself from other engines such as Unity, which have all of these features and more in their free version itself?

7) is this openGL based? are there shaders and other GLSL 2.0 features?
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