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pete2824

DX11 [SlimDX] SlimDX plan for DX11.1

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Hello. I am developing a project using SlimDX. I saw there are BIND flags for a texture that are only possible in DX11.1 for sending a buffer to an encoder (D3D11_BIND_VIDEO_ENCODER) or a decoder (D3D11_BIND_DECODER). I understand that as things get released, you update SlimDX's abilities to handle the new DX abilities. As DX11.1 has been released, when do you think the next update for SlimDX might be to handle the new feature set? SlimDX.Direct3D11.1 ??? I understand that nothing is ever set in stone, so I'm simply looking for inside info to see how I should plan my own project. If you foresee a soon release, I would love to stay inside of SlimDX and will plan as such. But if not, then I have to have a combination of APIs in my project. So I'm just trying to figure out my own plan. Thanks for your work and time reading and answering. http://msdn.microsoft.com/en-us/library/windows/desktop/hh404562(v=vs.85).aspx

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