Jump to content
  • Advertisement
Sign in to follow this  

DX11 Fractional Viewports

This topic is 2340 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've seen that in DX11 it's allowed to provide "Fractional Viewports" :

"Direct3D 11 supports fractional viewports; the parameter types are floating-point numbers."
From the docs:

Does someone here know what is the meaning of it? and what potential usage it has?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!